Them coming onscreen into it (as in after one character dies) IS blockable but only if they block as soon as you start the move. Wake-up into it is the guaranteed version: learn this. If they wake up or land on the second part, they cannot block it. There are two parts to this move: only the first part is unblockable. This can then easily be linked into most any combo, notably + (unblockable), RP, death combo. His + is unblockable in a certain situations. Use it if you plan to keep-away, chip, or trap enemies. Also something to note, since the drones hit some time apart and keep your enemy stunned for a moment, it creates a great opportunity to rush in and start a combo, also giving you time to decide what to do, since it gives you such a larger window than his projectile assist. Being a 3-hit assist, it will also neutralize many opposing assists if used earlier. This is a great assist for pressuring and chipping enemy characters. Variable Combination super is Hyper Sentinel Force.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |